In collaboration with Sahal, and students from the Department of Art History and Theory at the RUG, this game was derived from the letters B-L-U in the context of game theory and play.
The players imaged here are directing their co-players through a maze that is mapped on the floor before them, using only a scaled, tactile interface. The game's objective is to navigate the co-player through the maze without getting lost or confused.
No comments:
Post a Comment